#ifndef PHASESTOOLBAR_H
#define PHASESTOOLBAR_H

#include <QFrame>
#include <QList>
#include <QGraphicsObject>

class Player;
class GameCommand;

class PhaseButton : public QObject, public QGraphicsItem {
	Q_OBJECT
private:
	QString name;
	bool active, highlightable;
	int activeAnimationCounter;
	QTimer *activeAnimationTimer;
	QAction *doubleClickAction;
	double width;
	
	void updatePixmap(QPixmap &pixmap);
private slots:
	void updateAnimation();
public:
	PhaseButton(const QString &_name, QGraphicsItem *parent = 0, QAction *_doubleClickAction = 0, bool _highlightable = true);
	QRectF boundingRect() const;
	void setWidth(double _width);
	void setActive(bool _active);
	bool getActive() const { return active; }
	void triggerDoubleClickAction();
signals:
	void clicked();
protected:
	void paint(QPainter *painter, const QStyleOptionGraphicsItem * /*option*/, QWidget * /*widget*/);
	void mousePressEvent(QGraphicsSceneMouseEvent *event);
	void mouseDoubleClickEvent(QGraphicsSceneMouseEvent *event);
};

class PhasesToolbar : public QObject, public QGraphicsItem {
	Q_OBJECT
private:
	QList<PhaseButton *> buttonList;
	PhaseButton *nextTurnButton;
	double width, height, ySpacing, symbolSize;
	static const int buttonCount = 12;
	static const int spaceCount = 6;
	static const double margin = 3;
	void rearrangeButtons();
public:
	PhasesToolbar(QGraphicsItem *parent = 0);
	QRectF boundingRect() const;
	void retranslateUi();
	void setHeight(double _height);
	double getWidth() const { return width; }
	int phaseCount() const { return buttonList.size(); }
	QString getLongPhaseName(int phase) const;
public slots:
	void setActivePhase(int phase);
private slots:
	void phaseButtonClicked();
	void actNextTurn();
	void actUntapAll();
	void actDrawCard();
signals:
	void sendGameCommand(GameCommand *command, int playerId);
protected:
	void paint(QPainter *painter, const QStyleOptionGraphicsItem * /*option*/, QWidget * /*widget*/);
};

#endif
